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Easy FPS Editor Digital Resource

Your ultimate resource for everything Easy FPS Editor. Discover tutorials, guides, and updates that elevate your gaming or creation experience. Explore our easy FPS editor digital guide to unlock the full potential of your projects with Easy Fps Hub.

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Trying to make a kick attack that acts as a dash

so i have been working pretty hard on trying to make a kick that pushes enemies back, dashes the player forward and can be combo'd to increase momentum. I figured using a state for it would be best this is the code i have for the state and the animation plays but none of the actions happen and sound doesnt even play. frame 4 is transparent so when idle player cant see a knee staying on screen image kick 0 4

sound KICK


state IDLE

NONE

0

frame 4 0.05 0 0 0


128 Views

That's because none of that is valid FSM code. That is gibberish and looks like it came out of an AI prompt. You don't do nested actions in FSM, nowhere will you even find that suggested. frame 0(number) 0(time) 0(x) 0(y) 0(z) ACTION (usually NONE, can be RELOAD, SOUND, IFVAREQUALS IFVARLEQUALS etc). You can't nest a bunch of actiosn onto a single frame. Please don't use AI to generate scripts or FSM for Easy FPS Editor without actually training the AI specifically on the scripting language. This happens so often for new comers. I reccomend you join the DISCORD and ask in there for more help: https://discord.gg/TtwVDFYbZ

How to get a trigger to work as a teleporter to move to different floor

I am new to the engine but working on a game where i want teleporters to be a usable item to teleport characters to a different floor on a map instead of loading to a new level. i saw on the guide i should be able to use the goto [index] but i actually don't know how to translate that into a fsm. help would be awesome

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Follow Up: I actually figured it out i was overthinking it thinking i needed to use a state and goto index kind of like this: state 0: Idle on player_enter_trigger: goto 1 state 1: Teleport teleport_player_to_floor(targetFloorIndex) goto 0 BUT it was much simpler and actually reading through the manual here helped me figure out where i was being dumb, the solution was that i already was assigning it to a trigger and and the teleport command is built into the console so i simply needed to give it the X, Y, and Z coordinates on the map for location and floor like this:


player teleport 1 31 2 TADAAAAAA! stupidity wins again lol

Edited

Additions to Build Mode manual page!

New additions to build mode manual page today. Ive gone and included directions on how to rotate objects quickly, as well as how to raise and lower the player in the environment. Cheers!

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New Update to FSM manual!

Hello All! i have recently gone in and replaced the FSM manual section to include new changes to commands in recent Dev Builds of the engine like (Explosion, Sound, and Move).


I have also included behavior flow charts for FSM's to give you guys a more in depth look at how the behavior functions.


Let me know if there is anything you guys would like to see!

525 Views
Kunu
December 3, 2025 · added a group cover image.
1029 Views

Hello hello!

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