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Easy FPS Editor Updated to Dev Build 58!

  • Writer: Kunu
    Kunu
  • Nov 21
  • 1 min read

Additions:

  • The engine will now try to create a crash.dmp file if it crashes. If you send me a crash.dmp, it will help me fix the issue.

  • Performance stats can be enabled with the 'perf' cheat. This gives you a general idea of what's taking the most time in each frame.

  • Added 'light createstatic' script command (exact same parameters as 'light create'). This lets lights spawned in a map script get baked if 'vertex chunk lighting' is enabled.

Fixes:

  • Hazard tiles on floors above the player could still hurt when passing below them.

  • Jump sound would be spammed if the player hit their head while jumping.

  • Disabled floor collision in build mode (accidentally enabled it again in 57).


Eye-level view of a lush green garden with diverse plants
WARNING: THE LATEST UPDATES WILL MAKE YOUR MAP FILES INCOMPATIBLE WITH OLDER VERSIONS OF EFPSE.

Maps will be automatically backed-up to 'Maps/mapname.eem_BeforeFormatUpdate' before conversion, but I still recommend that you backup your project first.



 
 
 

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