Testing and Building
You can test and build your game through the Build menu located at the top bar of the editor:

Build Without Packing will copy all your files into a separate folder. This is useful if you want to speed up loading time or just want to give out your resources along with the game.
Test Game will put executable and necessary dll files into "projects" folder and then run your project. If you created your project elsewhere, you can just copy its folder into "Projects" folder and open it in the editor.
Test Current Map will load the current loaded map directly and start the game.
Test Game will simulate loading the game from the beginning, displaying any Author images you may have and loading to the main menu.
You can also execute the Test Game command without launching the editor at all. In the "projects" folder create a shortcut to the "Game.exe" file and set properties to
"Game.exe -data YourProjectName" Example:

NOTE: any changes applied to graphic settings or input bindings in test mode will edit the primary config.ini file in your "projects" folder. This will effect all other projects as they share a single config.ini from the root "projects" directory.
