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Enemies

Enemies can be added through "Enemies Settings" menu in "Entities Settings". The menu is almost the same as for weapons with a few differences: you can add new entries. to do so enter the name of the enemy and either press Return or click a button to the right.


You can also set the scale: by default, 160x160px resolution sprite takes the space equal to the height and width of a single map block. If you used, for example, a 32x32px sprite, and want it to be as high, as a single map block - you have to change it scale to 160/32 = 5.0 value. If you have a 320x320px sprite and want to fit it into a single map block, you use 160/320 = 0.5 scale.


This windows shows enemy sprite relative to one tile. This is made to let you check if your sprite's height fits a single floor.


Enemy properties:


Health - enemy health

Damage - damage dealt to player


Speed - enemy speed. In units per second

Radius - enemy radius. Used for collision checking with player

Drops - item this enemy drops when dying

Attack delay - amount of seconds enemy wait before next attack

Explosion radius - if set to a non-zero value enemy will explode after death

Projectile speed - if enemy uses projectiles this sets projectile speed in units per second

Is shooting - if set, enemy will shoot instead of moving closer to attack

Uses projectiles - sets if enemy uses projectiles

Fullbright projectiles - disables or enables lighting on projectiles

Delete after death - removes sprite after death

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